3-11-11: Over the last few days, I've been excited to see the latest study by Bailey & McInnis, published in the Archives of Pediatric and Adolescent Medicine,  showing that exergames can get players to reach the moderate to  vigorous intensity levels, being talked about all over the net. 
 
 Exergames can reach MVPA
 This joins a growing body of research  showing that certain types of exergames can be used to reach the  moderate to vigorous levels of physical activity (MVPA). (See the list  of research in The Exergame Network database, the Exergames Unlocked database, and Health Games Research database.)
 
 Ever since the latest federal recommendations for physical activity  came out in 2008, I've been saying that certain exergames can help  Americans fulfill these recommendations, so it's nice to see more and  more research supporting this this idea.
 
 We know that exergames can overcome  many of the obstacles faced in motivating people to be more physically  active. We know that exergames can be appropriate interventions for  reaching the PA recommendations. 
 
 Will they keep playing long enough to see the benefit?
 What we don't know for sure yet is if  players will keep playing long enough to gain the biometric benefits  (reduced weight, lowered BP, reduced blood markers, etc.) those of us in  healthcare desire to see. 
 
 Another recent study published online in Medicine & Science in Sports and Exercise (MSSE) concluded that "...active video games can significantly increase energy expended during  screen time, but these games are less enjoyable than other more  sedentary games, suggesting that they may be less likely to be played  over time...".
 
  NAGL to the rescue?
  This is an organization like the now-forming National Active Gaming League (NAGL) can help address this "less enjoyment" factor and long-term compliance.
 
Just like swimming laps during a swim team practice is less enjoyable than playing Marco Polo at a swimming b-day party, organizing  teams and training together for upcoming NAGL tournaments can empower  kids and adults to "train" on exergames at a new level.
 
The structure provided by NAGL can give exergaming teams and "AGAs"  (active gaming athletes) a reason to continue to train for the right  duration and intensity.
 
  A Prediction
Someday, the NAGL will be as effective at getting kids and adults to  reach MVPA as the National Spelling Bee is at getting kids to study and  compete in spelling. Then maybe someday, we will see the NAGL national finals on ESPN, just like the National Spelling finals!
 
 
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