Showing posts with label exergaming. Show all posts
Showing posts with label exergaming. Show all posts

Wednesday, January 11, 2012

Targeting Sedentarianism with exergaming!

1-11-12: Happy New Year! I hope that you have a great holiday break. I'm sure many received some sort of exergame (such as a Wii or Kinect), and are using it to stay active in the new year.

As I look back on the last few years in the field of exergaming, a lot of the attention has been focused on using exergames as a way to increase physical activity (PA) and to be used as a new intervention for an exercise prescription (Exercise Rx).

However, in just the last year, I've noticed a new focus coming up...that of decreasing sedentary behavior. At first glance, this may seem like 2 sides of the same coin or mere semantics, but in fact, evidence is coming out that shows sedentary behavior is an independent risk factor compared to not doing the your exercise Rx.

In other words, someone who is doing their regular exercise Rx of 30 mins, 5x/wk, but then then is totally sedentary the other 23+ hours of the day (sleep, sitting at work, driving, etc.), is almost at the same risk as not doing your Exer. Rx at all!!! In other words, doing your workout does NOT protect you from being a couch potato the other 23 hours of the day!!!

A study that just came out highlights this in youth. Published by the American College of Sports Medicine, you can read more about it here.

What I like about this new focus is that now, instead of seeing which exergames meet the moderate to vigorous levels of intensity to qualify as "exercise", we are just focused on kids (and adults) being less sedentary!!! They talk about the benefits of JUST STANDING while talking on the phone, for example. With this level of physical activity, EVERY SINGLE exergame would qualify as an tool to decrease sedentary behavior!!!

Imagine schools, workplaces, homes, taking "sedentary vaccinations" by playing a game or two of some popular exergame every hour. It would be a nice mental break as well as a physical activity against sedentarianism.

I think we should encourage more research into the viability and effectiveness of exergames to break sedentary behavior. Then maybe, exergames will be more fully accepted by all those in the sports medicine and healthcare fields and promoted as a tool for their patients/client.

What do you think? Feel free to comment here or e-mail me at xrgamer1@gmail.com or post a message on my Facebook wall (Exergaming Interventionist).

Wednesday, August 17, 2011

Protecting kids....my talk from 8-17-11

8-17-11: This is a link to my presentation on SlideShare that I gave in Dr. Tonstadt's class today. It was on Physical Activity and Kids.

"Protecting kids against a most deadly disease!"




Enjoy!


Monday, April 11, 2011

Girl's BMI doubles!


4-11-11: A sobering story about our efforts with pediatric obesity in our county (San Bernardino county) and CA in general. Read about that latest pediatric obesity rates in today's story that came out in the San Bernardino Sun here.

What can be done? Notice how video games" are mentionedd several times as the culprit...unfortunately, it still is in vogue to pick on the "bad video games" and not other forms of sedentary-inducing activities like TV watching, computer usage, even reading (heaven-forbid we pick on that! ;-). Exergaming (i.e. active gaming), of course, can get all these video-gaming couch potatoes active again, especially since many of these kids are not into the traditional forms of physical activity.

Video games aren't going away, so instead of blaming them, we can use them to INCREASE physical activity in the very population of kids who love video games the most! This is a win-win for everyone.

Even better, imagine a system, similar to USA Swimming where my daughter, Summer, was on the Redlands Swim Team for 6 years. She trained with the coaches 5x/wk, from 1-2 hrs a day. When she was older, they added "dry land" exercises to augment their in-pool training. She would work on her technique and times, and then once a month, enter swim meets all around the IE. Over the years, she collected hundreds of ribbons and medals which she had hanging on the walls in her bedroom.

Soon, we will have a similar non-profit org called the National Active Gaming League (NAGL) where we will have teams of kids who will train on various exergames (active video games) to learn strategy and technique, and also train with more traditional forms of exercise to improve their game scores. We will go to local, regional, and county meets, and eventually, national meets (the National Spelling Bee final is on ESPN--why not the NAGL Final?). This will give kids a structured format to train and get exercise, have fun with other kids, and train for a goal of doing their best in tournaments.

We are looking to launch a pilot of the NAGL this summer, so if any parents are interested in getting their video-gaming kids involved with the NAGL, feel free to contact us at xrgamer1@gmail.com.

By using the "enemy", we can get these rising BMI stats turned around!!!

PS. In this article, UCLA's Center for Health Research put the blame on, "They blame the increase on youths' sedentary lifestyle, which is often instigated by prevalence of video games and lack of opportunity or motivation to play outside."

The good news is that new mobile games and apps are being developed that address this! Companies such as Perpetual Motion Partners (PMP) are developing mobile app games that get players walking outside, motivating them with a fun scavenger hunt to play! One example is Mobile Adventure Walks! For more info, a promo video, and updates when the app is available, go to mobileadventurewalks.com.

Friday, February 4, 2011

Health Journal on Exergaming


2-4-11: Thx to Sir Richard for posting this article in FB. Read this article from the Health Journal and check out my comment after it. Let me know what you think!

Friday, November 19, 2010

Exercise and Alzheimer

11-19-10: Check this out...study on exercise and high-risk alzheimer...more reasons for seniors to keep exercising! What is interesting is the testing they did to measure cognitive function.

What if the exercise was COMBINED with a cognitive function, as in some of our exergaming equipment like the Makoto? Could there be an even bigger impact on protection???

An excellent idea for a study, working with the neuro or geriatric guys....we have all the equipment and resources at LLU so let's get a grant to study this effect!!! I have yet to see it presented at any of the conferences.

http://www.stonehearthnewsletters.com/exercise-link-to-alzheimers-risk-protection-cleveland-clinic-marquette-wayne-state-rosalind-franklin/alzheimers/

Wednesday, September 8, 2010

New article reviwing active video game studies

9-8-10: Just rec'd a PDF of this review article entitled, "Active video games to promote physical activity in children and youth", by Elaine Biddis and Jennifer Irwin. It came out in the Archives of Pediatric and Adolescence Medicine, 2010; 164(7):664-672.

The objective of this study was to "...systematically review levels of metabolic expenditure and changes in activity pattenrs associated wtih active video game (AVG) play in children and to provide directions for future research efforts." This covered published studies spanning Jan. 1, 1998 to Jan. 1, 2010.

If you'd like a copy of this study via PDF, send me an e-mail at ernie@medplaytech.com.

Wednesday, June 9, 2010

The latest physical activity games for health!

5-26-10: The 6th Annual Games for Health conference, held in Boston, MA, featured some of the latest gaming technology to come out that will help increase your physical activity. Check out highlights on this video clip!

Friday, October 30, 2009

UCLA Tech & Aging Conf.

10-30-09: Had the privilege of being part of a panel, speaking on exergaming, games for health, and seniors at this conf., held at the Skirball Cultural Center in Los Angeles. The theme was "Living Longer and Better Through Technology" so the topic of exergaming fit right in!

Besides presenting, had the chance to network with other folks interested in gerontology and hopefully, will be collaborating with some of these researchers in the near future on exergaming studies in seniors, since there is hardly any research in this area.